GuerrillaCG

  • https://www.youtube.com/watch?v=VXS70tRhMb8
    24.11.2008 - Добавлено пользователем 
    In this tutorial we discover how polygons can be displayed as having more than three sides. We also look at how polygons intersect and how this can be useful ...
  • https://www.youtube.com/watch?v=P4JzUvxtMpg
    22.12.2008 - Добавлено пользователем 
    Hierarchies are used to link the translation rotation and scale of objects to each other. They are super handy for organising scenes and grouping objects ...
  • https://www.youtube.com/watch?v=q69kQvtSTJE
    22.12.2008 - Добавлено пользователем 
    Primitives are objects like spheres, cubes and cylinders. These objects are a handy starting point for any model. Take for example this lizard which we make ...
  • https://www.youtube.com/watch?v=-bZ7gstIWyI
    24.11.2008 - Добавлено пользователем 
    The polygon is the basic building block of all 3d models. Here we discover its properties, like the face normal, which shows the direction the polygon is facing ...
  • https://www.youtube.com/watch?v=C7K_GglsIUE
    24.11.2008 - Добавлено пользователем 
    Objects are simply bundles of polygons with a common pivot point. This tutorial shows how any combination of polygons can make an object, and why objects ...
  • https://www.youtube.com/watch?v=vxPVw_EgyJI
    14.09.2017 - Добавлено пользователем 
    Subscribe! http://bit.ly/subdavidwparker In this episode, I discuss how to convert a quaternion to Euler angles. Sign up for my Newsletter: ...
  • https://www.youtube.com/watch?v=O_7tHqgqpvw
    22.12.2008 - Добавлено пользователем 
    Here are a couple of examples of how smooth shading can affect real objects. Although this demo is in Maya, the concept applies for other packages too. Author: ...
  • https://www.youtube.com/watch?v=PMgjVJogIbc
    24.11.2008 - Добавлено пользователем 
    Smooth shading avoids the usual hard creased edges of a polygon model. This tutorial demonstrates this concept, and shows how vertex normals influence the ...
  • https://www.youtube.com/watch?v=PgpCQnpPxWo
    10.01.2017 - Добавлено пользователем 
    ALL CG Song.
  • https://www.youtube.com/watch?v=iIvTUDgaXik
    05.06.2009 - Добавлено пользователем 
    This tutorial covers the basics of texture unwrapping, otherwise known as UV mapping, the process of wrapping a 2d texture image onto a 3d object. Presenter: ...
  • https://www.youtube.com/watch?v=1mdR2imNeZI
    27.12.2008 - Добавлено пользователем 
    Bump and displacement maps affect the surface of objects, by raising and lowering portions of a model from a texture. In this video we explore how these maps ...
  • https://www.youtube.com/watch?v=k_S1INdEmdI
    22.12.2008 - Добавлено пользователем 
    The topology or mesh pattern of a model can drastically affect the smoothing of a model. Here Greg Petchkovski demonstrates how to avoid smoothing artifacts.
  • https://www.youtube.com/watch?v=zc8b2Jo7mno
    14.01.2009 - Добавлено пользователем 
    In this video we explore Euler Rotations, the most common method for orienting objects in 3d. It's by-product "gimbal lock" can cause headaches for animators ...
  • https://www.youtube.com/watch?v=A_jlqmmPA8Y
    24.07.2011 - Добавлено пользователем 
    hope you like it. :) ---------------------------------------------------------------------------------------------------------- This video and project file is copyrighted to Project4D from...
  • https://www.youtube.com/watch?v=q54fbMvl3GE
    22.12.2008 - Добавлено пользователем 
    Here we take the concept of hierachies to create a rig for this hover robot. Here we see the rig in action in two different scenarios, flying and swinging. Author: ...
  • https://www.youtube.com/watch?v=ckOTl2GcS-E
    27.12.2008 - Добавлено пользователем 
    Subdivision Surfaces smooth a polygonal object to create nicely rounded models. This popular technique is widely used by artists for creating smooth objects.
  • https://www.youtube.com/watch?v=N5PDboNJwks
    15.05.2015 - Добавлено пользователем 
    Learn exactly what gimbal lock looks like in under 30 seconds. If you're here, it's probably because you have a quaternion to deal with, or someone is trying to ...